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From Isometric to 3D: Rebuilding the FFTA Battle Board and the "Far Side of the Moon" Problem

2026-09-08T06:00:00+09:00

Introduction

This was the scene of my first encounter with FFTA as a kid: a tiny GBA game, just 16 MB, that somehow contained such a vast, fully realized world and such exquisitely detailed battle visuals. When Mewt opened that old book, the real-world town of St. Ivalice was quietly rewritten into the fantasy world of Ivalice. Through that long summer vacation, I felt like I was living inside it too — forming a clan, learning “Two Swords,” mixing and matching jobs and races, setting out on adventure after adventure. In those moments, I really was one of Ivalice’s own. That, to me, is the true “Final Fantasy”!

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18 minute read
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From ctxd to Claude Code Connectors: There Are No Solo Heroes in the AI Era

2026-05-24T20:00:00+09:00

ctxd was a small CLI tool I wrote to let Claude Code automatically pull context from Slack, GitHub PRs, Confluence, and Jira. It worked great and saved me substantial time. But a few months later, Claude Code Connectors officially absorbed 80% of its core value.

This experience led me to rethink: what is the true value of personal tooling projects in the AI era?

How ctxd Came to Life

Between late last year and early this year, I wrote three CLI tools in succession:

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7 minute read

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hi Hi, I’m CheerChen.